Unity Assets

Tremble

Use a world-class level editor like TrenchBroom to create levels and maps your game without any complicated setup and configuration!

No matter what kind of game you're making, you'll need to make levels or maps. Whether you want to streamline your greyboxing workflow or fully produce levels using tried and tested editors like TrenchBroom, Tremble will import your Quake format maps instantly and precisely into Unity.

Or what about allowing your players to create their own levels for your game? Whether you want to support Steam Workshop or Unity's User Generated Content (or even roll your own!), Tremble optionally supports players loading their own maps at runtime without any extra setup!

Tremble removes every piece of friction possible, so that you can get creating within minutes and not have to deal with manually configuring map textures and Quake entity definitions yourself - just bring your Unity materials and prefabs along with you!

You can even make edits to your map while your game is in playmode - test out quick changes with ease!

All you need to do is install Tremble, create a new map asset from inside Unity, and you'll be creating in no time!

Note: Tremble is not affiliated with, or sponsored by id Software or the authors of TrenchBroom. Quake is a registered trademark of id Software.

Links:
Tremble on the Asset Store
Tremble Discord server
Tremble User Guide


Addresses

Want to use Addressables from scripts, but find yourself using "magic strings" everywhere? You need Addresses!

Addresses is a small set of scripts that allow you to easily load assets asynchronously using Unity's Addressables system, without needing to hardcode strings everywhere.
Instead of loading "P_MyCoolestPrefab", load Addresses.Prefabs.Coolest. Or Addresses.Gameplay.Cool. Or whatever you want to call it.

Find it on the Unity Asset Store here!
https://assetstore.unity.com/packages/slug/267056


Email us for support with all our Assets here!

hello@tinygoose.com